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[Error] ARC window keeps showing deleted asset if renamed before deletion
The ARC window does not refresh to day0 (empty) state when renaming an asset and deleting it. This also causes the ARC window to mal... Read more
ARKitBackground shader Console warnings
+Synopsis+ The upcoming Mobile AR Template exposes Console Warnings for ARKitBackground shader. +Configuration+ Unit... Read more
ArgumentOutOfRangeException is thrown when the Input System UI Input Mod...
How to reproduce: 1. Open the “IN-60236_repro“ project 2. Open the “StartUp“ scene 3. Open the Simulator tab (Window → General → ... Read more
[Addressables] Lightmap errors are thrown when unloading an AssetBundle ...
Steps to reproduce: 1. Open the attached "Project.zip" link to download the project and Asset Bundles 2. Create a "Venues" folder ... Read more
Material Preview breaks after changing Preview shapes, repainting option...
How to reproduce: 1. Open any project and have the Game View open 2. Create a Material in the Project Browser 3. Select it and sc... Read more
Packman: Scrolling with the mouse wheel up and down changes and UI windows
Steps to reproduce: # Open or create a project # Go to "Window" ->"Package Manager" # Add/dock a Pacman window next to the "Sc... Read more
Packman: "Sign in" button border is not fully displayed in the UI
Steps to reproduce: # Open or create a project # Go to "Window" ->"Package Manager" # Select "My Assets" in the navigation pan... Read more
The values for "Levels" and "Included DLLs" are consistently zero in the...
Reproduction steps: 1. Open the “FAV_repro_NewUnityDefaultProject“ project 2. Open the Build Settings window 3. Build project 4.... Read more
Unclearable nunit error when installing/uninstalling the Entities packag...
h5. Repro steps: # start a new project # add the com.unity.entities@1.1.0-pre.3 using the "add project from Git URL" option #... Read more
[Android] Audio Clips are played with audible glitches when playing thro...
How to reproduce: 1. Open the attached "Sound.zip" project 2. Open the Build Settings window (File → Build Settings) 3. Add the "... Read more
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