Search Issue Tracker
Fixed
Fixed in 2022.3.21f1, 2023.2.10f1, 2023.3.0b7
Votes
0
Found in
2022.3.13f1
Issue ID
UUM-62176
Regression
No
[Addressables] Lightmap errors are thrown when unloading an AssetBundle scene
Steps to reproduce:
1. Open the attached "Project.zip" link to download the project and Asset Bundles
2. Create a "Venues" folder on the Desktop and extract the Asset Bundle content to it
3. Upon opening the project, open "Assets/Scenes/VSSPlayer.unity" Scene
4. Enter Play Mode and wait until the scene loads with the Asset Bundles
5. Exit Play Mode
6. Enter Play Mode
Expected results: no errors are thrown
Actual results: "async texture load: failed to load Lightmap-64_comp_dir from <project path>" errors are printed in the Console regarding lightmaps
Reproducible with: Addressables 1.21.18 (2022.3.13f1)
Could not test on 2021.3.32f1, 2023.2.0f1, 2023.3.0a14 due to custom package errors when downgrading/upgrading
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Notes:
-If the issue does not reproduce the first time, navigate in the Game View and/or swap the loaded Scenes with the bottom left dropdown list
-Errors:
Could not open file <project path>/archive:/CAB-e73404074a16023b2d49d1eed139cd15/CAB-e73404074a16023b2d49d1eed139cd15.sharedAssets.resS for read
async texture load: failed to load Lightmap-64_comp_dir from <project path>/archive:/CAB-e73404074a16023b2d49d1eed139cd15/CAB-e73404074a16023b2d49d1eed139cd15.sharedAssets.resS
Cancelling DisplayDialog because it was run from a thread that is not the main thread: Opening file failed Opening file <project path>/archive:/CAB-e73404074a16023b2d49d1eed139cd15/CAB-e73404074a16023b2d49d1eed139cd15.sharedAssets.resS: The filename, directory name, or volume label syntax is incorrect.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Wrong NativeName displayed when returning System.Globalization.CultureInfo("zh-TW").NativeName
- UI Toolkit ScrollView.verticalPageSize doesn't change the scrolling amount when using keyboard arrows
- Box selection in Scene View doesn't select 3D objects when GPU Resident Drawer setting is set to Instanced Drawing
- Debugger stops at commented lines of code when using ECS
- Asset preview doesn't update on changing shader's _GlobalColor property when the shader uses global uniforms
Resolution Note (fix version 2023.3.0b7):
User error. The user calls AssetBundle.UnloadAllBundles(unloadAllObjects:false) when exiting Play Mode. This causes an issue with the Texture Streaming Manager which still references textures loaded from the bundle. It will try to access the unloaded bundle, resulting in the error. Documentation added to the Unity manual.
Resolution Note (fix version 2023.2.10f1):
User error. The user calls AssetBundle.UnloadAllBundles(unloadAllObjects:false) when exiting Play Mode. This causes an issue with the Texture Streaming Manager which still references textures loaded from the bundle. It will try to access the unloaded bundle, resulting in the error. Documentation added to the Unity manual.
Resolution Note (fix version 2022.3.21f1):
User error. The user calls AssetBundle.UnloadAllBundles(unloadAllObjects:false) when exiting Play Mode. This causes an issue with the Texture Streaming Manager which still references textures loaded from the bundle. It will try to access the unloaded bundle, resulting in the error. Documentation added to the Unity manual.