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[Backport] InvalidOperationException gets thrown in the Console when usi...
How to reproduce: 1. Open the attached '1336180.zip' project 2. Open the 'Test' Scene 3. Enter the Play mode 4. Observe the Console ... Read more
On WebGL Player spatial audio (3D Sound Settings) does not change direct...
How to reproduce: 1. Open the user's attached “New Unity Project (1).zip” project 2. Open the “SampleScene” Scene 3. Switch platform... Read more
[Backport] [Sprite Atlas V1] Editor crashes when calling SpriteAtlasUtil...
How to reproduce: 1. Open the attached project 2. In the top toolbar, select Test -> Pack Atlases Expected result: Atlases are pack... Read more
Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to...
Reproduction steps: 1. Open the attached 'GetIndexBuffer' project 2. Open the 'SampleScene' 3. Observe the 'Assets\Body mesh.fbx'... Read more
[NavMesh] NavMeshSurface cannot be referenced in Editor or Script
1. Open the attached project "internal_tower_defense.zip" 2. Open the "Main Scene" under "\Assets\Scenes" 3. Select "Manager" GameOb... Read more
Play, Pause, Skip Frame buttons in the Toolbar don't have Tooltips when ...
How to reproduce: 1. Create a new Unity project 2. In the Toolbar hover over the Play button Expected results: Tooltip appears Actu... Read more
[VFX] VFX is updated if spawned behind the camera
The VisualEffect component instantiated outside of the frustum are updated until seen by the frustum, then, not updated anymore. ... Read more
VideoPlayer does not play video when device is using Android 6.0.1
How to reproduce: 1. Open attached project "VideoPlayer2021.zip" 2. Build and Run on Android 3. When the app opens, press the but... Read more
Reorderable List elements cannot be edited when using Custom Editors and...
Reproduction steps: 1. Open the attached “ReorderableListBug“ project 2. Open the “Repro” scene 3. Select the “Test” GameObject ... Read more
[Linux][Profiler] Frame charts are not filling with spikes when attachi...
How to reproduce: # Create new Unity project # Go to File > Build Settings # In Build Settings check "Development Build" and "Aut... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [Android] Error "Blitter is already initialized" is present when Adaptive Probe Volumes are used with OpenGLES3
- VFX Graph effect instance stops rendering when a second instance of the same effect starts 2 frames later
- Operations on the Color32 array are not reflected in WebGL Player when HDR is off
- Rigidbody moves away from the original GameObject when Center of Mass is set in every frame