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[Addressables] ResourceType of a Sub-asset is null when using the LoadRe...
How to reproduce:1. Open the attached "1281539 repro" project2. Open the "SampleScene" Scene from Assets > Scenes3. Open the Cons... Read more
Incorrect import when a skinned mesh has vertices unassigned
When importing fbx with a skinned mesh that has vertices not assigned to any joint, they get arbitrarily get set to 1. 1. Open 'Unas... Read more
Migrating from LWRP 2019.2.20f1 to URP 2020.1.0b5 causes ~38x increase o...
How to reproduce:1. Open the attached project "case_1280001-Project.zip"2. Go to the Build Settings (File->Build Settings)3. In t... Read more
[Profiler] 'Thread Pool I/O Selector' text is clipped in 'Scripting Thre...
On clicking 'Scripting Thread' drop-down in Timeline-Module details panel'Thread Pool I/O Selector' text is clipped. refer the attac... Read more
Cloth does not scale when in Play mode
How to reproduce:1. Open the user's attached project("New Unity Project.zip")2. Enter Play mode3. Select "Avtr_AFM" in the Hierarchy... Read more
Multiline textfield scroll offset is broken depending on the text alignment
Currently the only text alignment working with scroll offset is upper left. Steps to reproduce:1- Open the shared project2- Open the... Read more
Profile Analyzer cuts off a frame when pulling data from the Profiler
How to reproduce:1. Open the attached '1281874.zip' project'2. Open the Profiler (Window > Analysis > Profiler)3. In the 'Targ... Read more
[GPU PLM] Crash when baking terrain using GPU Lightmapper
Reproduction steps: 1. Clone https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game/commit/9e8945a031425d... Read more
Infinite project load when PrecompiledAssemblyException is encountered w...
If a project has two of the same assemblies (such as NewtonsoftJson in this case), attempting to load the project from a clean state... Read more
[Profile Analyzer] Warnings when populating data to the Compare View and...
How to reproduce1. Open the attached '1281879.zip' project2. Open the Profiler (Window > Analysis > Profiler)3. Enable Deep Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets