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OnEndDrag / IEndDragHandler callback is not invoked
The 'OnEndDrag' callback in IEndDragHandler is not invoked when alt-tabbing out of the application - Open the 'Drag and Drop' scene-... Read more
Unity doesn't start when blocked by firewall or when internet connection...
1. Get FirewallAppBlocker, or anything like it, or do it manually through win firewall2. Search for all .exe files with win search, ... Read more
[VideoPlayer] H264 video is not synced with audio and view is shaking on...
All provided H264 videos play on Samsung S3 mini, however, view is shaking (might be because it is very laggy) and because of that v... Read more
[.Net 4.6] Adding new script to GameObject causes Unity to crash
How to reproduce:1. Create new project2. Go to Edit -> Project Settings -> Player and set Configuration to .Net 4.63. Create n... Read more
Crash when changing burst count property's value in Animation window
To reproduce:1. Open my attached project, scene repro2. In project window, click on Particle system3. In Animator window, change the... Read more
[XAML - Emulator] - 2017 : Emulator is crashing on app launch in Windows...
While testing XAML in RS2 with the windows emulator, the XAML apps would crash when trying to launch. This was happening with BEV su... Read more
Editor crashes when instantiating the clones of a prefab with a LOD grou...
Steps to reproduce:1. Open the attached project (OC)2. Open the Test Environment 2 scene3. Play the scene4. Press the "Home" button ... Read more
Inertia Tensor is not reset when a collider is removed
Steps to reproduce:1. Open attached project2. Open scene test.unity3. Play the scene- Note the Inertia Tensor values in the top left... Read more
Standalone builds running on OpenGl exhibit heavier CPU and GPU usage th...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. Open a hardware monitoring program (e.g HWmoni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used