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4
votes
Duplicate

Incorrect Pre-Build event command line on Universal build

Windows Store Apps

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Feb 16, 2015

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Version/s: 4.6.1f1

Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from ... Read more

0
votes
Fixed

[Mac] Audio from outside of Unity Editor sources glitches when recompiling

MacOS

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Jun 19, 2019

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Version/s: 2019.1.0a10, 2019.1.6f1, 2019.2.0a1

How to reproduce:1. Create a new project2. Play audio source outside of Unity3. Go to Window > Package Manager4. Install any pack... Read more

0
votes
By Design

[URP] Realtime lights are not dimmed by transparent materials

Package: Scriptable Render Pipeline Universal

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Jan 04, 2022

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Version/s: 10.7.0

Steps to reproduce: 1. Download and open the repro project (EnterTheRoom-URP-Stripped.zip)2. Open scene EnterTheRoom-Scene01-Strippe... Read more

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

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Jan 03, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more

0
votes
Fixed

[Linux] Player window can't be resized when the player is started in Ful...

Linux

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Oct 13, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b15, 2022.1

Reproduction steps:1. Open the attached project ("1372700_repro.zip")2. Build and Run the project: File > Build Settings > Bui... Read more

0
votes
Fixed

Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...

Scripting

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Jan 06, 2016

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached Unity project.2. Open and play "ts" scene.3. Unity crashes. Additional note:"Marshal.StructureTo... Read more

0
votes
Fixed

Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...

Progressive Lightmapper

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Nov 11, 2019

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Version/s: 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more

0
votes
Fixed

[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...

Networking

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Jan 27, 2016

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Version/s: 5.4.0b3

Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more

0
votes
Fixed

[Input System] OnPointerEnter called twice on Android

Package: Input System

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Oct 08, 2019

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Version/s: 1.0-preview

OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more

1
votes
Fixed

[Adreno][Vulkan][Android] Models rendered with Blend "One Zero" or an im...

Mobile Graphics

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Oct 21, 2019

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Version/s: 2017.4, 2018.4, 2018.4.4f1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "VulcanAndroidBug.zip" project2. Build & Run for Android3. Notice that "Blend One Zero" and "Implicit... Read more

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