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47
votes
Fixed

[Android] URP Project crashes when built on a device with PowerVR Rogue ...

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Jul 01, 2022

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Version/s: 2021.3.1f1, 2022.2.0b1, 2023.1.0a1

How to reproduce: 1. Create a new URP project 2. Switch the build target to Android 3. Build and Run on an Android device 4. Ens... Read more

21
votes
Fixed

[URP] Particles are flickering when in Play Mode

Visual Effects - Legacy

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Dec 23, 2021

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Version/s: 2020.3.23f1, 2020.3.24f1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project "Mesh Particle System bug.zip" 2. Enter Play Mode 3. Turn on VSync 4. Observe the Gam... Read more

40
votes
Won't Fix

[2021.3] “Cleanup Blit" is logged when entering Play Mode in a newly cre...

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May 26, 2023

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Version/s: 2021.3.26f1

How to reproduce: 1. Create a new project using a “3D (URP)” or “3D (HDRP)” template 2. Enter Play Mode and observe the Console wi... Read more

17
votes
Fixed

URP internal shader errors when the iOS is selected as a Build Target on...

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Jul 11, 2024

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Version/s: 6000.0.10f1

How to reproduce: 1. Open the “IN_ 79876” project 2. In the Build Settings make sure iOS Build Target is selected 3. Observe the ... Read more

17
votes
Fixed

Addressables.DownloadDependenciesAsync always returns AsyncOperationHand...

Package: Build Pipeline - Addressables

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Apr 15, 2020

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Version/s: 1.7.5

How to reproduce: 1. Open user-submitted project (addressables-task-null.zip) 2. Open the SampleScene 3. Enter Play Mode 4. See the ... Read more

39
votes
Active

OnAfterDeserialize is not called when Prefabs are instantiated using Ins...

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May 10, 2024

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Version/s: 2022.3.27f1, 6000.0.0f1, 6000.1.0a7, 7000.0.0a1

How to reproduce: 1. Open the attached “IN-72997” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more

23
votes
Fixed

ScriptableRuntimeReflection allocates 17 Bytes of GC per frame

Mono

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Nov 02, 2018

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Version/s: 2018.3.0a1, 2018.3.0b8, 2019.1.0a1

Steps to reproduce: 1. Create a new project 2. Open the profiler window 3. Enter Playmode Expected result: no GC allocation from Sc... Read more

43
votes
Fixed

"ArgumentNullException" error in the Console when selecting certain Scri...

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Jun 09, 2023

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Version/s: 2022.3.2f1, 2023.1.0b21, 2023.2.0a18, 2023.3.0a7

How to reproduce: 1. Open the attached project “SORepro“ 2. Select the “SO_MsqData“ asset (Assets>SO) 3. Enter Play Mode Expec... Read more

113
votes
Fixed

Shader variant build preparation does not scale

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Jun 06, 2022

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Version/s: 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6

When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more

37
votes
Fixed

[Android] AdmobSDK banner ad disappears when the device goes to the home...

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Nov 24, 2023

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Version/s: 2021.3.33f1, 2022.3.14f1, 2023.2.2f1, 2023.3.0a16, 7000.0.0a1

Reproduction steps: 1. Open the user’s “AdMobHelloWorld.zip” attached project 2. Build and run the Player (File > Build And Run) ... Read more

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