Search Issue Tracker
Fixed in 0.9.5
Votes
23
Found in [Package]
0.2.10-preview
Issue ID
1162953
Regression
No
[PlayerInput][WebGL] Player Input component does not work in WebGL
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/675
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Open Tank Demo scene (Assets -> TanksDemo -> Assets -> Scenes -> NewInput)
3. Build and Run in OpenGL
Actual: No input works in WebGL
Note:
- I tried with both "Send Messages" and "Invoke Unity Event", neither works.
- None of the keyboard, mouse or controller works for me. But when using Input Debugger with remove device, I do see input update in the device window.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Video does not play in macOS build when built app is placed in a path with a space in it on a specific project
- Crash on AuxWindowManager::OnGotFocus when trying to maximize a tab while Visual Effect Graph window is open
- “NullReferenceException: Object reference not set to an instance of an object” error is thrown when
- [Metal] Game freezes after command buffer Timeout error
- Addressables Report window UI is broken when opening via Build > New Build > Default Build Script
klesun
May 31, 2020 20:01
Um, what is the 0.9.5? Which Unity version does that correspond to? In github issue OP says that issue existed in at least 2019.1.6f1.