Search Issue Tracker
Fixed in 0.9.5
Votes
23
Found in [Package]
0.2.10-preview
Issue ID
1162953
Regression
No
[PlayerInput][WebGL] Player Input component does not work in WebGL
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/675
Repro:
1. Download package and project at: https://github.com/Unity-Technologies/InputSystem
2. Open Tank Demo scene (Assets -> TanksDemo -> Assets -> Scenes -> NewInput)
3. Build and Run in OpenGL
Actual: No input works in WebGL
Note:
- I tried with both "Send Messages" and "Invoke Unity Event", neither works.
- None of the keyboard, mouse or controller works for me. But when using Input Debugger with remove device, I do see input update in the device window.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
- [macOS] Display flickers with bright colors when built Player uses 2 or more Displays
klesun
May 31, 2020 20:01
Um, what is the 0.9.5? Which Unity version does that correspond to? In github issue OP says that issue existed in at least 2019.1.6f1.