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[Android] URP Project crashes when built on a device with PowerVR Rogue ...
How to reproduce: 1. Create a new URP project 2. Switch the build target to Android 3. Build and Run on an Android device 4. Ens... Read more
[URP] Particles are flickering when in Play Mode
How to reproduce: 1. Open the attached project "Mesh Particle System bug.zip" 2. Enter Play Mode 3. Turn on VSync 4. Observe the Gam... Read more
[2021.3] “Cleanup Blit" is logged when entering Play Mode in a newly cre...
How to reproduce: 1. Create a new project using a “3D (URP)” or “3D (HDRP)” template 2. Enter Play Mode and observe the Console wi... Read more
URP internal shader errors when the iOS is selected as a Build Target on...
How to reproduce: 1. Open the “IN_ 79876” project 2. In the Build Settings make sure iOS Build Target is selected 3. Observe the ... Read more
Addressables.DownloadDependenciesAsync always returns AsyncOperationHand...
How to reproduce: 1. Open user-submitted project (addressables-task-null.zip) 2. Open the SampleScene 3. Enter Play Mode 4. See the ... Read more
OnAfterDeserialize is not called when Prefabs are instantiated using Ins...
How to reproduce: 1. Open the attached “IN-72997” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more
ScriptableRuntimeReflection allocates 17 Bytes of GC per frame
Steps to reproduce: 1. Create a new project 2. Open the profiler window 3. Enter Playmode Expected result: no GC allocation from Sc... Read more
"ArgumentNullException" error in the Console when selecting certain Scri...
How to reproduce: 1. Open the attached project “SORepro“ 2. Select the “SO_MsqData“ asset (Assets>SO) 3. Enter Play Mode Expec... Read more
Shader variant build preparation does not scale
When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more
[Android] AdmobSDK banner ad disappears when the device goes to the home...
Reproduction steps: 1. Open the user’s “AdMobHelloWorld.zip” attached project 2. Build and run the Player (File > Build And Run) ... Read more
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