Search Issue Tracker

3
votes
Fixed

Foldouts cannot be expanded by clicking the arrow

Inspector Framework

-

Jan 22, 2020

-

Version/s: 2019.3.0a7, 2019.3.0f5, 2020.1

To reproduce:1. Open attached project ("case_1213781.zip")2. Select "Test" Game Object from Hierarchy3. In the Inspector window use ... Read more

0
votes
Fixed

Putting a long Snapshot name throws “PathTooLongException” error

-

Aug 21, 2025

-

Version/s: 6000.0.56f1, 6000.1.16f1, 6000.2.2f1, 6000.3.0a5

Steps to reproduce:1. Create new Unity project2. Install Memory profiler package3. Open Memory profiler window4. Capture a new Snaps... Read more

0
votes
Fixed

OnPostprocessAllAssets no longer gets called when an Asset changes after...

Asset - Database

-

Oct 02, 2019

-

Version/s: 2019.1.0a13, 2019.2.0a1, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (BugTest.zip)2. Open the 'SampleScene' scene3. Enter Play Mode4. While in Play Mode ... Read more

2
votes
Fixed

Enabling Cloth material turns object grey

Physics

-

Feb 01, 2016

-

Version/s: 5.3.2f1

Reproduction Steps: 1. Open the attached project2. Start the "Bug" scene3. Select "SupermanFBX" -> "Supermans Cape" GameObject in... Read more

0
votes
Fixed
0
votes
Active

Tree View from UI toolkit will take one XR controller as primary input a...

Package: XR Interaction Toolkit

-

Nov 19, 2025

-

Version/s: 3.4.0-pre.2

How to reproduce:1. Open the attached project "IN-121569"2. Open folder Samples > XR Interaction Toolkit > 3.2.1 > World Sp... Read more

0
votes
Fixed

The error of Null reference appears when changing Color gradient for the...

Visual Effects - Legacy

-

Jul 02, 2019

-

Version/s: 2018.3.0b1, 2019.1.8f1

To reproduce:1. Open attached project2. Press on E-Star in the hierarchy3. Press on Start Color and change the gradient Actual resul... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

-

Jan 24, 2015

-

Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

-

Jan 11, 2016

-

Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

3
votes
Postponed

DynamicGI.UpdateEnvironment fails to update default skybox reflection in...

Shadows/Lights

-

Oct 21, 2021

-

Version/s: 2019.4, 2019.4.31f1, 2020.3, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open scene Test3. Go to Window -> Rendering -> Lighting Settings4. Unde... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.