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[DOTS] GenerateAuthoringComponent causes errors when declaring variables...
How to reproduce:1. Open the attached "1411306.zip" project2. Open the Console window Expected result: No errorsActual result: "erro... Read more
UIToolkit Labels width is not extended with certain Text inside it
Reproduction steps:1. Open the attached project2. Run the project Expected result: Label Text "Stage 3" and "Stage 2" both take one ... Read more
The values for "Levels" and "Included DLLs" are consistently zero in the...
Reproduction steps:1. Open the “FAV_repro_NewUnityDefaultProject“ project2. Open the Build Settings window3. Build project4. Open {{... Read more
Crash on mdb_node_search when opening a project
Reproduction steps:1. Open the attached “repro-project“2. Observe the crash Reproducible with: 2021.3.37f1, 2022.3.26f1, 2023.2.19f1... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
[Addressables] Exception is thrown when calling AssetReference.RuntimeKe...
How to reproduce:1. Open the attached project ("case_1186801-AddressableError.zip")2. Open the repro scene ("SampleScene")3. Build P... Read more
Aim Constraint Rotation Offset has incorrect values when imported from FBX
How to reproduce:1. Open scene "AimOffset" from "FBXAimTests.zip"2. Open "mayaAxesTestXYZ.fbx" in Maya3. Open Maya Application Prefe... Read more
Mip Icon is cut off when Reflection Probe preview is converted to a floa...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a Reflection Probe (GameObject > Lighting &... Read more
Mobile Notification Settings are not saved
Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -> Mobile Notification Settings3. Chan... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types