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After reloading domain Animation selection is cleared
How to reproduce: Create new project Open Animation window Select any object in Hierarchy In Animation window create controller In P... Read more
Const are stripped from IL2CPP builds
STR: Add a Text to a scene (UI/Text) On the Text GameObject add a ScriptMachine a create the graph like in SetText attachment Build ... Read more
Full Screen Pass Renderer Feature oversaturates colors in inverse mode w...
How to reproduce:1. Open the “Color_Space_Render_Feature_Bug“ project2. Open the “SampleScene”3. Open and observe the Game view4. Ch... Read more
[URP] Adreno GPU is not getting the required vertex data
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run "KeepFrame" scene Observe: black/ distorted scre... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
[Android] Input is being recorded while Splash screen is still being sho...
To reproduce:1. Open attached project "Test Project.zip"2. Build for Android3. While the application is in splash screen (or even ea... Read more
NativeList with WriteOnly Attribute causes a memory leak when exiting Pl...
How to reproduce:1. Open the “MeshBreaker“ project2. Open the “SampleScene”3. Enter Play mode then exit Play mode and observe the Co... Read more
[SubGraph] Block Subgraphs don't clear their UI when set to none.
Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more
WheelCollider: setting steer angles to -5e-37 can confuse simulation
To reproduce:1. Open attached project2. Open Bugged scene3. Press play4. Steer the skateboard back up the hill toward the cylinder5.... Read more
Indirect light is not generated when using Realtime Global Illumination ...
How to reproduce:1. Download and open the project "1152091.zip"2. Select Indirect draw mode in the Scene window3. Inspect the Scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open