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Won't Fix
Votes
0
Found in
2022.2.21f1
Issue ID
UUM-36453
Regression
No
Full Screen Pass Renderer Feature oversaturates colors in inverse mode when "Linear" Color Mode and "FullscreenInvertColors" Pass Material is used
How to reproduce:
1. Open the “Color_Space_Render_Feature_Bug“ project
2. Open the “SampleScene”
3. Open and observe the Game view
4. Change Color Space to “Gamma“ (Edit > Project Settings > Player > Other Settings)
5. Open and observe the Game view again
Expected result: “Linear” and “Gamma” Color Modes are identical
Actual result: “Linear” Color Mode is more saturated than “Gamma”
Reproduced with: 2022.2.21f1
Could not reproduce with: 2020.3.48f1, 2021.3.26f1 (Failed to fix RenderFeature errors), 2023.1.0b18, 2023.2.0a16 (“ScriptableRenderer” API is no longer supported from URP 15 and upwards)
Reproduced on: Windows 11
Note: Reproducible in Player
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Resolution Note:
Thank you for your bug report.
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix". This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.