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Walkable area appears in the air in the specific case when slope is incr...
Steps to reproduce:1. Open the attached project2. Open the NavMesh scene3. Bake NavMesh4. Observe the walkable area has appeared in ... Read more
Microphone.GetDeviceCaps returns the same values for both minimal and ma...
Steps to reproduce:1. Download and open the attached project2. Through System settings, set sampling rate of a microphone to a highe... Read more
[CustomRenderTexture] Editor crash when switching platform from standalo...
Step:1. Open repro project2. Make sure platform is on standalone. If not, switch to standalone and then save project and close unity... Read more
Standard shader sample from LightProbeProxyVolume creates seams between ...
Steps to reproduce:1. Open "LightprobeVolumeSampling.zip" attached project2. Observe one line of blocks use "Blend Probes" and the o... Read more
SystemInfo.SupportsRenderTextureFormat does not report correct with ARGB...
Steps to reproduce:1. Open the attached project2. Open the main scene3. Play the scene4. Observe there is no output in the Console W... Read more
[Build] AssetBundles work incorrectly with GI Data
Lighting Data Asset is not assigned properly when using Asset Bundles with GI features Steps to Reproduce:1. Open the attached proje... Read more
Lightmap static objects can no longer be lit by light probes
Lightmap static objects are no longer lit by light probes. This is the case since Unity 5.4. In Unity 5.3, lightmap static objects c... Read more
Sorting of UI elements in Hierarchy changes after entered to Play mode
To reproduce: 1. Download attached project "stellar-trail copy.zip" and open in Unity2. Open "MissionDev" Scene3. In Hierarchy expan... Read more
Lower fps with vSync off, when Static Batching is enabled
To reproduce:1. Open attached project "UnityRenderOrderTest_5_4_5p3.zip" with Unity 5.5 or newer version.2. Go to "Edit->ProjectS... Read more
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