Search Issue Tracker
UnityWebRequest crashes if invoked when player is quitting
*Steps to reproduce:* 1. Attach the included script to a game object 2. Build a player 3. Observe crash Read more
Android Install Location changes when Exporting Project
Reproduction steps: 1. Open the attached project “BugRepro” 2. Open “Build Settings > Player Settings > Other Settings” and change... Read more
Project failing to Build with Baked Lighting across multiple Additive Sc...
To reproduce: 1. Download attached project "LightingDataAssetBugRepro.zip" and open in Unity 2. Open "23_LightingRepro" scene 3. Bu... Read more
[IL2CPP] Build fails when compiling a struct with a long array inside it
Repro steps: 1. Open QA attached project "repro_1173310" 2. Make sure scripting backend is set to IL2CPP 3. Build the project Actu... Read more
Instantiated Prefab's RectTransform values are incorrect when Object.Ins...
Reproduction steps: 1. Open the attached “InstantiateAsync.zip” project 2. Enter the Play mode 3. Observe the Instantiated Prefab... Read more
[Android] URP Project crashes when built on a device with PowerVR Rogue ...
How to reproduce: 1. Create a new URP project 2. Switch the build target to Android 3. Build and Run on an Android device 4. Ens... Read more
[URP] Particles are flickering when in Play Mode
How to reproduce: 1. Open the attached project "Mesh Particle System bug.zip" 2. Enter Play Mode 3. Turn on VSync 4. Observe the Gam... Read more
[2021.3] “Cleanup Blit" is logged when entering Play Mode in a newly cre...
How to reproduce: 1. Create a new project using a “3D (URP)” or “3D (HDRP)” template 2. Enter Play Mode and observe the Console wi... Read more
Addressables.DownloadDependenciesAsync always returns AsyncOperationHand...
How to reproduce: 1. Open user-submitted project (addressables-task-null.zip) 2. Open the SampleScene 3. Enter Play Mode 4. See the ... Read more
ScriptableRuntimeReflection allocates 17 Bytes of GC per frame
Steps to reproduce: 1. Create a new project 2. Open the profiler window 3. Enter Playmode Expected result: no GC allocation from Sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [TextMeshPro] Warnings are thrown when adding TextMeshPro package
- Scene view Camera cannot be moved when using the mouse, WASD keys, or the move tool
- [Linux] Editor has low FPS in Game View due to RenderPipelineManager.DoRenderLoop_Internal() taking a long time while Player build is normal
- [VisionOS] Material swap does not work for bake to mesh particle system mode
- ScriptableObjects lose the variables added through the Awake() method when the ScriptableObject is selected for the first time