Search Issue Tracker
Fixed
Fixed in 2022.3.0f1, 6000.0.1f1
Votes
0
Found in
2022.3.32f1
6000.0.10f1
Issue ID
UUM-73921
Regression
No
[VisionOS] Material swap does not work for bake to mesh particle system mode
Reproduction steps:
- Open the attached “Repro“ project
- Build the project on “visionOS” platform (File > Build Settings > visionOS > Build)
- Run the project on an Apple Vision Pro device
- Observe the particle system and the cube on an Apple Vision Pro device or visionOS simulator
Expected result: The particle system is emitting green particles
Actual result: The particle system is emitting red particles
Reproducible with: 1.1.6, 1.2.3 (2022.3.32f1)
Reproducible on: Inside Editor and MR on visionOS 1.1 Simulator - built using M1 Max MacOS 14.4.1
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment