Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0a3
Issue ID
920045
Regression
No
Nvidia ShadowPlay crashes the Unity Editor under OpenGL
Steps to reproduce:
1. Create a new project with any version of Unity
2. Open Build Settings
3. Go to Player Settings -> Other Settings and uncheck Auto Graphics API for Windows
4. Add OpenGL and put it at the top of the list
5. Observe the crash
Expected result: Unity should not crash
Actual result: Unity crashes
Note:
Geforce GTX 750 TI
Driver version 382.05
Nvidia GeForce Experience version 3.6.0.74
Reproduced with: 5.4.5p3, 5.5.4f1, 5.6.1p3, 2017.1.0b9, 2017.2.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment