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0
votes
Fixed

[Fixed] Vector3Field gets obstructed when it is used to represent a Quat...

Package: Scriptable Render Pipeline Core

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May 28, 2020

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Version/s: 9.0.0-preview.13

How to reproduce:1. Open the attached "QuaternionSRP" project2. Open the "SampleScene" from the Assets folder3. Select the "GameObje... Read more

2
votes
Fixed

[URP][Metal] Opaque objects are rendered black when MSAA is enabled and ...

Package: Scriptable Render Pipeline Universal

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May 14, 2020

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Version/s: 2019.3, 2019.3.13f1, 2020.2

How to reproduce:1. Open user's attached 'URP_Template.zip' project2. Go to File-> Build Settings-> Switch to iOS Platform3. B... Read more

0
votes
Fixed

Editor crashes when baking the project with Shadowmask lighting mode on OSX

Progressive Lightmapper

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Jan 09, 2020

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Version/s: 2019.3.0a10, 2019.3.6f1

Steps to repro:1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX;2. In the Lighting window click Genera... Read more

0
votes
Not Reproducible

[ProBuilder] Hovering an element on a PB object give the same visual fee...

Package: Probuilder

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May 28, 2020

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Version/s: 4.3.0

Hovering an element on a PB object give the same visual feedback regardless of the selection state of the element, making it appear ... Read more

0
votes
Fixed

[2D][Tilemaps] Filter Tilemaps when using Tilemap Focus does not work in...

2D

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May 29, 2020

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Version/s: 2020.2.0a12

[2D][Tilemaps] Filter Tilemaps when using Tilemap Focus does not work in Prefab mode Repro Steps:1. Create a new 2d project, in the ... Read more

0
votes
Fixed

[Mobile Notifications] Setting iOS Notification Options to "Nothing" set...

Package: Mobile Notifications

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May 06, 2020

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Version/s: 1.21 - preview

Reproduction steps:1. Create a new project and install Mobile Notifications Package via Package Manager2. Go Edit -> Project Sett... Read more

0
votes
Fixed

Cannot install Android Tools on 2018.4 LTS

Hub

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May 10, 2020

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Version/s: 2018.4.21f1

How to reproduce:1. Open Hub 2.3.22. Go to "Installs" and click "Add" at the top right3. Select 2018.4 version4. Click "Next" and tr... Read more

0
votes
Duplicate

[GPU PLM] Bake performance decreases drastically over time when using hi...

Progressive Lightmapper

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May 28, 2020

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Version/s: 2020.1, 2020.1.0b11

Over time, bake performance decreases drastically when using high sample count (500K or 1M).The first 5 minutes of the bake are fine... Read more

0
votes
Fixed

New Input System's OnActionChange callback is delayed when holding down ...

Input

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May 26, 2020

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Version/s: 2019.3.8f1, 2019.3.9f1

How to reproduce:1. Open user's attached project2. Enter Play Mode3. Make sure the Console window is visible4. Press and hold the Sp... Read more

0
votes
Fixed

Crash on win::XInputDevice::Poll when closing the editor

Windows

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May 24, 2020

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Version/s: 2018.4, 2019.3, 2020.1, 2020.1.0b8

The crash occurs when closing the Unity engine but cannot be reproduced reliably. Reproducible on (according to user reports): 2018.... Read more

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