Search Issue Tracker
Fixed
Fixed in 2019.4.X
Votes
0
Found in
2019.3.8f1
2019.3.9f1
Issue ID
1250626
Regression
Yes
New Input System's OnActionChange callback is delayed when holding down a button with low FPS
How to reproduce:
1. Open user's attached project
2. Enter Play Mode
3. Make sure the Console window is visible
4. Press and hold the Space bar for 5 seconds
5. Press any WASD button to move the Player
6. Observe the Console log
7. Select "BadFrameRate" GameObject
8. Change the TargetFPS value to 10
9. Repeat steps from 4 to 6.
Expected result: Callback logs are called without any delay when holding down a button with low FPS
Actual result: Callback logs are delayed when holding down a button with low FPS
Reproducible with: 2019.3.8f1, 2019.3.15f1
Not reproducible with: 2019.3.7f1, 2020.1.0a6, 2020.1.0b10, 2020.2.0a13
Could not test with: 2017.4.40f1 (New Input System not supported), 2018.4.23f1 (InputSystem does not exist in the namespace UnityEngine), 2020.1.0a1-2020.1.0a5 ("AssetDatabase does not contain a definition for MakeEditable" error message)
Note: The lower the FPS, the bigger delay.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Resolution Note:
Fixed in: 2020.1.0a6
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.3f1