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Light Probe Gizmos are not visible
How to reproduce: 1. Create a new project or open an existing one 2. Create a Light Probe Group Expected result: Light Probe Group'... Read more
Crash on tlsf_memalign when loading a memory snapshot with the Memory pr...
Reproduction steps: 1. Open the attached project “SnapshotCrash” 2. Open Memory Profiler (Window > Analysis > Memory Profiler) 3.... Read more
No option to change the UV channel when using Fabric shaders
Reproduction steps: 1. Open the attached project “UV_Channel” 2. Open Scene “Assets/VSO/Scenes/Kitchen.unity” 3. In the Project w... Read more
Scene Grid gets partially shrunk when Shadow Intesity option is set abov...
Reproduction steps: 1. Open the attached project named Case_1186500 2. Open the "Test" scene and select the Point Light 2D 3. Increa... Read more
[OpenXR] Editor crashes when changing eyeTextureResolutionScale in Play ...
Steps to reproduce: 1. Open the attached user's project "RenderScaleCrashTest.zip" 2. Connect Oculus link with Quest 2/3 3. Make ... Read more
[TextMeshPro] Text's Auto Size property does not respect Size when place...
Reproduction steps: 1. Open the attached “HLG_Bug.zip” project 2. Open the “SampleScene” 3. Expand the “Panel” GameObject (Canvas... Read more
[IL2CPP] Building project with System.Data.Linq reference causes build e...
How to reproduce: 1. Open the attached project (.Net 4.x required) 2. Build the project with IL2CPP backend Actual result: The buil... Read more
[iOS] Screen.dpi returns wrong value for iPhone 11 Pro
How to reproduce: 1. Build the attached project for iOS Simulator SDK 2. Open the generated Xcode project 3. Select iPhone 11 Pro as... Read more
Fill tessellation doesn't work and Warnings logged for Closed 2D Shapes ...
How to reproduce: 1. Create a 2D Project 2. In Hierarchy right click and create 2D Objects > Sprite Shape > Closed Shape 3. Selec... Read more
[DOTS] Subscene fails to build proper entity caches when UI(Toolkit) pac...
Reproduction steps: 1. Open user attached project: "Bug_SubscenesBuildIssue" 2. Build project using ProjectBuilder -> Build(Latest g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map