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Fixed in 1.1.0-pre.2



Found in [Package]


Issue ID




Crash on tlsf_memalign when loading a memory snapshot with the Memory profiler

Package: Memory Profiler


Reproduction steps:
1. Open the attached project “SnapshotCrash”
2. Open Memory Profiler (Window > Analysis > Memory Profiler)
3. In the Memory Profiler window select the “UnityAnimationURPExamples_2023-05-31_15-15-17.snap” memory snapshot (last on the list)

Expected result: The snapshot of memory is opened
Actual result: Editor crashes

Reproducible with: 0.4.0-preview.1 (2021.3.27f1), 1.1.0-pre.1 (2022.3.2f1, 2023.1.0f1, 2023.2.0a18)
Not reproducible with: 0.2.10-preview.1 (2021.3.27f1)

Reproducible on: Windows 10
Not reproducible on: Intel macOS 13.3

0x00007ff73fb52071 (Unity) tlsf_memalign
0x00007ff73d93db49 (Unity) DynamicHeapAllocator::Allocate
0x00007ff73d94b38c (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007ff73d93e2d1 (Unity) MemoryManager::Allocate

  1. Resolution Note (fix version 1.1.0-pre.2):

    No longer crashes on reading large managed heap

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