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HierarchyNode not found errors are logged when Selecting Items in Hierar...
Steps to reproduce: Open the attached Project Enable Hierarchy v2 (Preferences > General > Use New Hierarchy Window) Enter Sce... Read more
[Cinemachine] Prefab editing spit errors in the console
Editing a prefab containing a VCam will log errors in the console. 1. Create a VCam in the scene2. Drag the VCam object into the pro... Read more
A memory leak happens when an Asset with line topology has a Mesh Render...
How to reproduce:1. Open the “LineRendererML.zip“ project2. Open the “New Scene“ Scene3. Open the “NewMonoBehaviorScript“ Script in ... Read more
UIToolkit Labels width is not extended with certain Text inside it
Reproduction steps:1. Open the attached project2. Run the project Expected result: Label Text "Stage 3" and "Stage 2" both take one ... Read more
ArgumentOutOfRangeException: Index was out of range when converting subg...
Steps to reproduce: Import the attached package Open Color Subgraph Select bool node and BoolOUT output property Convert it subgraph... Read more
Code stripping causes crash in RemoteSettings when Unity Analytics modul...
h3. Problem A runtime crash occurs on Android (and other platforms) when the com.unity.modules.unityanalytics module is removed from... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce:1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip"2. Make sure that Api Compatibility Leve... Read more
Sprite Atlas Inspector preview disappears when entering Play mode unless...
Reproduction steps:1. Open the attached “IN-94119” project2. Inside Project Settings > Editor, set Sprite Atlas Mode to anything ... Read more
[LWRP] Found object is not highlighted in the Scene view while using LWRP
Steps:1. Open attached project or create a new from Lightweight RP template2. Open SampleScene3. Focus "Paint 5G Bucket" in the view... Read more
[Android] UI overlaps throughout the screen on devices with Snapdragon S...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display of the device Actual: UI is overlapping throug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject