Search Issue Tracker
Fixed in 6000.0.23f1
Fixed in 6000.0.X, 7000.0.0a10, future release
Votes
0
Found in
6000.0.6f1
6000.1.0a7
Issue ID
UUM-73419
Regression
No
[Player Settings] [Common] [Shader Settings] - Shader Precision Model should be changed per profile and not globally
Steps to reproduce:
1. Open Build Profile window (File > Build Profiles)
2. Create a build profile and add a custom player settings (Press Customize player settings)
3. Change Shader Precision Model in Other Settings > Shader Settings
Actual results:
When changing the Shader Precision Model for a build profile, it's changing globally (for all profiles and for Project Settings > Player Settings)
Expected results:
The Shader Precision Model should be changed for build profile only
Tested on (OS):
Notes:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment