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[WSA] Ultimate Survival builds crash on launch
Steps to reproduce:1. Create a new project and import "Ultimate Survival" pack from Asset Store OR download project (link in the des... Read more
Creating Materials during OnRenderObject introduces asset database incon...
When creating materials using OnRenderObject() function it creates two materials. Deleting them resolves in Unity crash. To reproduc... Read more
[Android] [GLES3] Shader with ColorMask 0 fails to render a model on Mal...
Steps to reproduce: 1) Download attached project 'lobby_spring_prop_trophy.zip' and open in Unity2) Make sure Graphics API is set to... Read more
"Scene(s) Have Been Modified" is not shown when Scene was modified from ...
User is not asked whether to save scene modifications or not when closing the scene, which was modified from the script (run from th... Read more
TypeLoadException and other errors appear after going back from .NET 4.6...
Reproduction steps:1. Download "UFPS : Ultimate FPS asset."2. Open scene "UFPS_SkyCity" not sure if it is a must3. Change to .NET 4.... Read more
Recording on an animation track that has an humanoid on it will create i...
Repro: - add an humanoid animation- move the playhead after that animation and start recording- move the character Read more
Template Custom Tag not being replaced at build time
-e: custom tags in a webgl template are not replaced at build time -repro--open attached project--open player settings--select the c... Read more
[upgrade project] Errors on upgrading AssetStore "Tanks!!! Reference Pro...
Upgrade project problem - this project works fine in 5.6.0p2 On importing "Tanks!!! Reference Project" project from A$ to 2017.1 - e... Read more
[.NET4.6][RuntimeUpgrade] Empty error is thrown after importing .js scri...
Steps to repro:1. Create new project;2. Go to PlayerSettings window (Edit -> Project Settings -> Player);3. Switch scripting r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons