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Won't Fix

Votes

1

Found in

2021.3.30f1

2022.3.10f1

2023.1.14f1

2023.2.0b9

2023.3.0a5

6000.0.0b11

Issue ID

UUM-49042

Regression

No

Shadow sampling broken at the Camera's far clipping plane

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Reproduction steps:
1. Open the attached “Repro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Observe the Scene View
4. Observe the Game View

Expected result: The shadows in both Scene View and Game View are identical
Actual result: The shadow in the Game View between the Cube GameObject is semi-oval shaped

Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b9, 2023.3.0a5

Reproducible on: Windows 10 Pro (22H2)
Not reproducible on: No other environment tested

  1. Resolution Note:

    The Scene and Game cameras go through the same shadows passes. The reason for the difference between the two cameras is because the far plane was set differently on the Scene camera. Matching the far plane value on the Scene Camera showed the same sphere shape shadows, at the end of the far plane, as shown in the game camera.

Comments (2)

  1. peetron

    Mar 26, 2024 03:13

    I'd really like to attach an image of the issue but this doesn't allow it. Can you provide an image hosting accepted link?

  2. peetron

    Mar 26, 2024 02:59

    The sphere shape shadows are the issue.

    The near plane shadows match to the near plane.

    The far plane shadows have a sphere shape and do not match the far plane.

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