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0
votes
Won't Fix

Custom attributes are not properly converted to subgraphs

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Feb 17, 2025

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Version/s: 6000.0.33f1, 6000.2.0a4, 6000.3.0a1

Steps to reproduce: Import the attached graph Open graph Select everything (CTRL/CMD + A) Convert to Subgraph Actual results: Shader... Read more

3
votes
Fixed

[macOS] Keyboard Input keys sticky and get stuck axis when low frame rat...

MacOS

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Nov 11, 2021

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Version/s: 2021.2.0f1, 2021.2.2f1

Repro:1) On a computation-intensive project like the attached, enter playmode.2) Alternate between pressing the s and w keys, waitin... Read more

0
votes
Fixed

Transparent Depth Prepass and Postpass are disabled when using built-in ...

Package: Shader Graph

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Oct 28, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the user's attached project2. Open scene Test3. In the Hierarchy window, select HairBroken -> Hair_32501... Read more

2
votes
Fixed

Memory Leak When Using Rigidbody2D Physics in WebGL

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Jun 02, 2025

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Version/s: 2022.3.62f1, 6000.0.49f1, 6000.1.2f1, 6000.2.0a10, 6000.3.0a1, 7000.0.0a27

UPDATE 25/10/2025: The user-submitted project is for 6000.1.4f1 so to make this easier to validate in the re-spin of 2022.3.62f3, I'... Read more

0
votes
Fixed

dSYM file is not created during macOS standalone build

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Jun 03, 2025

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Version/s: 6000.0.50f1, 6000.1.6f1, 6000.2.0b4, 6000.3.0a1

Reproduction steps: 1. Open the attached “N-103886_bug-macos-symbols.zip“ project2. Open the Project Settings window’s Player Tab (E... Read more

0
votes
Fixed

[Input System] OnPointerEnter called twice on Android

Package: Input System

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Oct 08, 2019

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Version/s: 1.0-preview

OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more

0
votes
Duplicate

[XR] Editor crashes with ComputeBuffer::SetData when exiting the Play Mo...

XR SDK

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Jun 07, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the user's project2. Enter the Play Mode3. Exit the Play Mode Expected result: Editor does not crashActual ... Read more

1
votes
Fixed

Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path ...

Scene Management

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Jan 10, 2020

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Version/s: 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (ForDebugging.zip)2. Open the SampleScene3. Enter Play Mode4. Click the 'Save' UI bu... Read more

0
votes
By Design

Custom Shader material becomes black/white when a Spot Light with High I...

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May 26, 2025

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Version/s: 2022.3.62f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0b3

How to reproduce:1. Open the attached “IN-100146” project2. Open the SampleScene3. In the Hierarchy window, select the “Spot Light” ... Read more

0
votes
By Design

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