Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
7.0.1
Issue ID
1184248
Regression
Yes
[Shader Graph] Inline Color Node's value is too intensive
How to reproduce:
1. Open user's attached 'Shaders Playground HDRP.zip' project
2. Close Maintainer window
3. Open 'Simple Dissolve' Scene
4. Enter Play Mode
5. Observe the Game View
6. Open 'Simple Dissolve' Shader Graph
7. Right-click mouse on the Color node -> Convert To Property
8. Click Save Asset
9. Observe the Game View
Expected result: GameObject does not bloom
Actual result: GameObject blooms
Reproducible with: ShaderGraph 7.0.1 (2019.3.0a12, 2019.3.0b4, 2020.1.0a5)
Not reproducible with: Shader Graph 6.9.1 (2019.2.7f1), Shader Graph 6.5.3 (2019.3.0a11)
Could not test: 2017.4.32f1 because Package Manager is not introduced, 2018.4.9f1, 2019.2.0a1 due to Shader Graph, LWRP errors, pink textures
Note: Reproducible on Windows, macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
This is a duplicate of issue #1212235