Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
7.0.1
Issue ID
1184248
Regression
Yes
[Shader Graph] Inline Color Node's value is too intensive
How to reproduce:
1. Open user's attached 'Shaders Playground HDRP.zip' project
2. Close Maintainer window
3. Open 'Simple Dissolve' Scene
4. Enter Play Mode
5. Observe the Game View
6. Open 'Simple Dissolve' Shader Graph
7. Right-click mouse on the Color node -> Convert To Property
8. Click Save Asset
9. Observe the Game View
Expected result: GameObject does not bloom
Actual result: GameObject blooms
Reproducible with: ShaderGraph 7.0.1 (2019.3.0a12, 2019.3.0b4, 2020.1.0a5)
Not reproducible with: Shader Graph 6.9.1 (2019.2.7f1), Shader Graph 6.5.3 (2019.3.0a11)
Could not test: 2017.4.32f1 because Package Manager is not introduced, 2018.4.9f1, 2019.2.0a1 due to Shader Graph, LWRP errors, pink textures
Note: Reproducible on Windows, macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects receive a black outline in Ray Traced Screen Space Reflections
- NullReferenceException Occurs When Baking APV with GPU Streaming Enabled
- Scene renders incorrectly when using RenderGraphUtils.AddCopyPass
- [URP] Searchable context menu instantly closes when attempting to open it
- [Multiplayer Center] Hosting Model Doesn't Reset to Recommended When Re-selecting Default Netcode Solution
This is a duplicate of issue #1212235