Search Issue Tracker
Build Profile with Override Global Scene List ignored when using SceneUt...
Reproduction steps:1. Open the attached “IN-108896.zip” project2. Open the “Scene default” Scene3. From the Hierarchy, click on the ... Read more
[Windows 7] Crash on BufferD3D11::BeginWrite when importing LWRP's Terra...
How to reproduce:1. Open the "BoatAttack-release-2019.1.zip" project Actual result: Unity crashes. Reproducible with: 2019.2.0a1, 20... Read more
Errors are thrown when selecting a Sprite with a custom default TextureI...
How to reproduce:1. Open the attached project "PlatformTextureSettings.zip"2. In the Project window select "Assets/grab.png"3. Obser... Read more
HTML Drag and Drop API stops working when Cursor.lockState changes on Fi...
How to reproduce:1. Open the project “IN-109258_DragAndDrop”2. File → Build and Run3. Open the localhost link to the built project o... Read more
Visualization baked albedo is broken for rescaled terrains
If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more
[RayTracing] Several pragma require directives are ignored in .raytrace ...
Using #pragma require in .raytrace files doesn't work. All pragma require directives are ignored. Steps to reproduce: 1. Clone the p... Read more
Order in Layer does not work when previewing in Prefab Mode
How to reproduce:1. Open the user-submitted project2. Open the Prefab "UiImagePrefab" (Assets/UiImagePrefab.prefab)3. In the Hierarc... Read more
[IMGUI] "SketchUp Node Selection Dialog" box's description overlaps with...
"SketchUp Node Selection Dialog" box which appears while selecting nodes, its description overlaps with the file checkboxes. Steps t... Read more
AssetModificationProcessor.OnWillSaveAssets is not being called when sav...
Reproduction steps:1. Open the attached “Repro“ project2. Select the “Assets/UI Toolkit/Style Sheets/SFCommon.uss“ file in the Proje... Read more
Terrain's grass is rendered with a different shader than in the Editor ...
Reproduction steps:1. Open the “ReproProject“ project2. Build and run (File > Build And Run)3. Observe the Player Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation