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Won't Fix

Votes

1

Found in

2021.3.39f1

2022.3.34f1

6000.0.7f1

6000.1.0a7

6000.2.0a1

6000.3.0a1

Issue ID

UUM-74213

Regression

No

Terrain's grass is rendered with a different shader than in the Editor when using Asset Bundles in Standalone build

-

Reproduction steps:
1. Open the “ReproProject“ project
2. Build and run (File > Build And Run)
3. Observe the Player

Expected result: The grass is rendered with no borders or artifacts
Actual result: The grass has a boxed border

Reproducible with: 2021.3.39f1, 2022.3.34f1, 6000.0.7f1

Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested

Note: Does not reproduce in the Editor Play Mode, the grass is rendered as expected

  1. Resolution Note:

    Sadly there was a change made in 2020 that means that asset bundles with terrains authored in 2019 and earlier may not have all the correct materials. The asset bundles will need to be re-exported in a more recent version of the engine, or the user will have to write some code to correct the materials after the bundle is loaded.

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