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Third Party Issue

Votes

6

Found in

6000.0.54f1

6000.1.14f1

6000.2.0b12

6000.3.0a3

6000.4.0a1

6000.5.0a1

Issue ID

UUM-113452

Regression

No

HTML Drag and Drop API stops working when Cursor.lockState changes on Firefox in a WebGL Standalone Build

-

How to reproduce:
1. Open the project “IN-109258_DragAndDrop”
2. File → Build and Run
3. Open the localhost link to the built project on Mozilla Firefox
4. Drag and drop any file into the built project
5. Click on the inside of the built project and then click again
6. Press ESC to leave the locked cursor state
7. Drag and drop any file into the built project
9. Observe the Developer Console inside of the build

Expected result: The Developer Console prints out two blob names of the files dragged and dropped
Actual result: The Developer Console prints out only one blob name of the file dragged and dropped before locking the Cursor

Reproducible with: 2022.1.0a1, 6000.0.54f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0a3

Reproducible on: Windows 11
Not reproducible on: No other environments tested

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, we determined it is a third-party issue.
    We reported the bug to Mozilla: https://bugzilla.mozilla.org/show_bug.cgi?id=1996841.

    As a workaround it is possible to use Scripting API to disable the sticky pointer lock mode using "WebGLInput.stickyCursorLock = false;"(https://docs.unity3d.com/ScriptReference/WebGLInput-stickyCursorLock.html) and manually activating the pointer lock mode on click events. This seems to prevent the bug from triggering in most cases.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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