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Awake and Start are called not on the same frame when entering Play Mode
How to reproduce:1. Open attached project "AwakeStartScene.zip"2. Open "To" scene3. Enter Play Mode4. Observe Console Expected resul... Read more
[SG] Baked GI Node doesn't have inputs on creation
Steps to reproduce: 1. open a shaderrgraph 2. create a baked gi node Actual results: it has inputs Expected results: it has no input... Read more
[Vulkan] [Android] Black screen on some Android devices when using Post ...
How to reproduce:1. Open the “IN_76472” project2. Open the “TestScene”3. In the Build Settings “Run Device” dropdown, select the des... Read more
Memory snapshot file name text is not highlighted correctly when selecti...
How to reproduce:1. Create a new project2. Install the Memory Profiler package3. Open the Memory Profiler Window (Window -> Analy... Read more
Scale cannot be changed of Prefabs in Context with the "Scale" Transform...
How to reproduce:1. Open up the attached project2. Click the arrow to the right of the Prefabs name in Hierarchy to enter the Prefab... Read more
[Render] Camera.Render does not work in the editor, works in builds
Steps to reproduce: 1. Open the attached project 'RenderOnce'2. Open 'test' scene3. Script is attached to the cube which renders dis... Read more
Shader compiler errors are occurring when using hull shader
How to reproduce:1. Open the attached 'Grass.zip' project2. Observe the Console Expected result: No errorsActual result: Shader comp... Read more
Render Feature causing black screen only on some iOS devices
How to reproduce:1. Download and open the attached "FogErrorTest" project2. Build and deploy the project to iOS3. Observe the screen... Read more
Looping a portion of an animation with blended transitions
How to reproduce: 1. Open attached project2. Open scene TestScene.unity3. Select the TriggerDamageAtMidpoint game object- In the Ani... Read more
Reset functionality doesn't work for the "Contribute Global Illumination...
On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particles are respawned when selecting different Particle System child GameObjects
- A gap at the bottom of the screen appears when entering Play mode in full screen
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Group Selection title text size is smaller in renaming than the actual font size