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[Mobile]OnDrop() function is not called when using a touchscreen
Steps to reproduce: 1. Open the attached project "Case_1279352" 2. Open "SampleScene" Scene 3. In the Project Settings->Editor set U... Read more
Editor.OnEnable is called twice when its InspectorElement is placed insi...
Reproduction steps: 1. Open the attached “InspectorElement.zip” project 2. Open the Test Window (Sheriff->TEST Window) 3. Make su... Read more
Editor crashes when exiting Play Mode
Reproduction steps: 1. Open the user's attached project 2. In the Toolbar click Test > Load Scenes 3. Enter Play Mode 4. Exit Play M... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce: 1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip") 2. Open the repro scene ("SampleScene")... Read more
Shader compiler errors are occurring when using hull shader
How to reproduce: 1. Open the attached 'Grass.zip' project 2. Observe the Console Expected result: No errors Actual result: Shader ... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce: 1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip" 2. Make sure that Api Compatibility L... Read more
Particles are rendered without an alpha channel if using a shader with "...
How to reproduce: 1. Open the user’s attached “UnityPhotoEditor.zip” project 2. Enter Play mode 3. Observe the Particles Expected r... Read more
Sub Graph node is showing a "Validation" error when it has a keyword
How to reproduce: 1. Open project "empty.zip" 2. Open "TestShaderGraph.shadergraph" (Assets>TestShaderGraph) 3. Observe the "TestSub... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce: 1. Create a new project 2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square) 3. Dr... Read more
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