Search Issue Tracker
Fixed in 6000.0.20f1
Fixed in 6000.0.X, 7000.0.0a10, future release
Votes
0
Found in
6000.0.6f1
6000.1.0a7
Issue ID
UUM-73425
Regression
No
[Player Settings] [Common] [Rendering] - Lightmap Streaming and Streaming Priority should be changed pre profile and not globally
Steps to reproduce:
1. Open Build Profile window (File > Build Profiles)
2. Create a build profile and add a custom player settings (Press Customize player settings)
3. Change Lightmap Streaming in Other Settings > Rendering
Actual results:
When changing the Lightmap Streaming for a build profile, it's changing globally (for all profiles and for Project Settings > Player Settings). Same for the Streaming Priority that shows up when the Lightmap Streaming is enabled
Expected results:
The Lightmap Streaming and Streaming Priority should be changed for build profile only
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Add comment