Search Issue Tracker
By Design
Votes
0
Found in
2020.3.40f1
2021.3.11f1
Issue ID
UUM-16942
Regression
No
One Viewport becomes not visible in the Game view when changing the Viewport Rect values
How to reproduce:
1. Open the user-attached “URPSampleScene.zip“ project from Google Drive
2. In the Hierarchy select “Main Camera“ object
3. In the Inspector, change the X or Y values in the Viewport Rect setting
4. Observe how the camera display behaves in the Game view window
Expected result: Both viewports from the cameras are visible in the Game view.
Actual result: Only one camera’s viewport is visible when changing the X or Y values.
Reproducible with: 2020.3.40f1, 2021.3.11f1
Could not reproduce with: 2022.1.19f1, 2022.2.0b10, 2023.1.0a13 (Only one camera’s viewport could be seen in the Game view)
Reproducible on: macOS 11.6.5 (Intel)
Note: A video illustrating the issue is attached
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note:
You should not depend on Uninitialize functionality as it also depends on platform (etc. mobile tiled-gpu can request clear even if it uninitialized, in mobile its called "don't care")
If you want to render two cameras on each other, use camera stacking feature for it.