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Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...
On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more
[Mono] Cultureinfo.currentculture doesn't work
To Reproduce: 1. Run the attached project. 2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more
SBP Support for Mip Stripping
Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more
[M1] WebGL build stop showing scene when external monitor is disconnected
Reproduction steps: 1. Open the user’s attached project 2. Connect an external monitor 3. Go to File > Build and Run 4. Drag th... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
Crash on RaiseException when calling MethodInfo.Invoke in an obfuscated DLL
How to reproduce: 1. Open the user attached “ObfuscatedDLLProject“ project 2. Open the “01 Introduction” scene in the “Packages” f... Read more
Code Generation failure with generated type as Job field after upgrading...
How to reproduce: 1. Open the “CodegenIssue“ project 2. Open the “OutdoorsScene” 3. Enter the Play Mode 4. Observe the Console windo... Read more
All about bugs
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