Search Issue Tracker
Fixed
Fixed in 2021.3.X, 2021.3.13f1
Votes
0
Found in
2021.3.12f1
Issue ID
UUM-19017
Regression
No
[M1] WebGL build stop showing scene when external monitor is disconnected
Reproduction steps:
1. Open the user’s attached project
2. Connect an external monitor
3. Go to File > Build and Run
4. Drag the browser window to your external monitor
5. Wait for a few seconds and Disconnect the external monitor from the machine
Expected result: WebGL build is still running
Actual result: WebGL build doesn’t show any view
Reproducible with: 2021.3.12f1
Not reproducible with: 2021.3.13f1
Could not test with: 2020.3.41f1 (no Silicon Editor), 2022.1.23f1, 2022.2.0b15, 2023.1.0a19 (build gets stuck while loading)
Reproducible on: MacOS 13.0 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Add comment