Search Issue Tracker
Fixed in 6000.0.26f1
Fixed in 6000.0.X, 6000.1.0a3, 7000.0.0a10, future release
Votes
0
Found in
6000.0.22f1
Issue ID
UUM-83856
Regression
Yes
“Can't Generate Mesh, No Font Asset has been assigned” warning is thrown when setting Focus() to a visual element
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/Test.unity” Scene
3. Enter the Play Mode
4. Observe the Console window
Expected result: No warning is thrown
Actual result: “Can't Generate Mesh, No Font Asset has been assigned” warning is thrown
Reproducible with: 2023.1.0b11, 6000.0.22f1
Not reproducible with: 2021.3.44f1, 2022.3.50f1, 2023.1.0b10
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Comments (2)
-
thedanielkeen
Jan 13, 2026 23:58
I am also seeing this issue in 6000.3.2f1
-
Gillissie
Jan 04, 2026 19:19
I see this issue in 6000.3.2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Resolution Note (fix version future release):
Fixed warning message occurring when Focusing a text just after enabling a UIDocument.
Resolution Note (fix version 6000.1.0a3):
Fixed warning message occurring when Focusing a text just after enabling a UIDocument.
Resolution Note (fix version 6000.0):
Fixed warning message occurring when Focusing a text just after enabling a UIDocument.