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0
votes
Fixed
0
votes
Fixed

Player Setting "Virtual Reality Supported" is shared cross-platform

VR

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Jan 25, 2016

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Version/s: 5.3.2f1

In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more

0
votes
Fixed

[Output Mesh] Shadows forced on Output Mesh when particle outputs are ca...

Visual Effects

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May 23, 2022

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Version/s: 2021.3.5f1, 2023.2.0a1, 2023.3.0a3

(This is a recent regression of the fix for case 1312649, thus it's logged separately) Repro steps:1. Import the attached package an... Read more

7
votes
Won't Fix

[Mono] Cultureinfo.currentculture doesn't work

Mono

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Mar 06, 2015

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Version/s: 4.6.3p2

To Reproduce: 1. Run the attached project.2. Observe that System.Globalization.CultureInfo.CurrentCulture always returns Invariant L... Read more

0
votes
Fixed

A label changes its size when changing the text anchor using Handles.Lab...

Scene View

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Oct 10, 2022

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Version/s: 2021.3.11f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10

To reproduce:1. Open the user’s project2. Select the “TextAlignmentFix” GameObject in the Hierarchy3. Uncheck the “Should Use Fix” c... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

0
votes
Fixed

[SubGraph] Block Subgraphs don't clear their UI when set to none.

Package: Visual Effect Graph

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Jan 21, 2020

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Version/s: 7.1.8

Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more

0
votes
Fixed

"Asteroids" sample project is not updated for the new Unity streams

Package: Code Coverage

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Nov 05, 2025

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Version/s: 1.2.7, 1.3.0-pre.9

How to reproduce:1. Create a new Unity project2. Install the "Code Coverage" package3. In the Package Manager, with the Code Coverag... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

0
votes
Fixed

[IMGUI] Assertion failed errors when docking an editor window containing...

Window management

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Feb 03, 2020

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Version/s: 2020.1.0a22

1. Create a new project.2. Install ProBuilder through the package manager.3. Open the ProBuilder window. (Tools -> ProBuilder -&g... Read more

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