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[XR][OpenXR] "OpenXR Package Settings" asset's size increases when proje...
Reproduction steps:1. Download the attached "case_1351960.zip" project2. Go to Project folder > Assets > XR > Settings and ... Read more
[UI Toolkit] ProgressBar is not shown when in Game View
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Game View, Inspect the UI Toolkit's progress ba... Read more
Crash on UnityMain when building for server with active VideoPlayer in S...
How to reproduce:1. Open the attached project from "ServerBuild.zip"2. Open the Scene "SampleScene"3. Build the project with Server ... Read more
[WebGL][macOS] Looping audio gets distorted and echoes when played over ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Build it for the WebGL Platform3. Host the built Playe... Read more
Selecting a child object of a Tilemap is very slow
Repro:- download this project- open cats_test_scene- in the scene Hierachy, select the Background object- in the child of that objec... Read more
[USD] Point vs Vertex normals (#86)
Originally reported on Github: https://github.com/Unity-Technologies/usd-unity-sdk/issues/86 ---- It looks like the 'import' normals... Read more
[USD] Xcode code signing error when building for iOS (#179)
Originally reported on Github: https://github.com/Unity-Technologies/usd-unity-sdk/issues/179 ---- {quote}when creating a build for ... Read more
[USDSkel] Changing rig variant in HumanFemale does not work well
Spotted on Windows 10 / Unity 2019.1.9f1 : Import HumanFemale walk as GO Change the rig to low : looks like both are displayed Chang... Read more
[USD] Errors are thrown when exporting a Prefab that has animation as a ...
How to reproduce:1. Open the user's attached "USD-ParentTransform" project2. Open the Scene "SampleScene"3. In the Hierarchy select ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal