Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b2
Issue ID
863645
Regression
No
Multiple VideoPlayers freeze when playing multiple videos
Steps to reproduce:
1. Open attached project "863645.zip"
2. Download video pack (contains 3x1080p and 3x4k videos, link in the edit)
3. Extract the video pack
4. Open "Test" scene
5. Select "Main Camera" in the Hierarchy
6. Enter file URL for each video in the "TestVideos"
7. Between testing Scenario below exit and reenter play mode
Scenario #1:
1. Play two 1080p videos
2. Play two 4k videos
Result: both 4k videos freeze at start and don't play
Scenario #2:
1. Play two 4k videos
Result: both videos freeze on start OR one video starts playing and the other one freezes (happens randomly)
Scenario #3:
1. Play three 4k videos
Result: 0 - 3 videos start playing (completely random outcome) - if the video started playing it will freeze in few seconds
Scenario #4:
1. Play one 1080p video and two 4k videos
Result: 1080p video starts playing, one 4k video won't start playing, one 4k might start playing, but will freeze in a second
Reproduced with 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment