Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
869235
Regression
No
Deferred Rendering Path ignores Camera Rect when rendering to RenderTexture
Reproduction steps:
1. Open the attached project
2. Open the "TestScene"
3. Enter Play mode
4. Select Camera Left / Camera Right gameObjects in the hierarchy
5. Set their rendering path to Deffered
Result: Deferred rendering ignores the position and size of the Camera rect when it renders to a RenderTexture
Reproducible on: 5.4.4f1, 5.5.0p3, 5.6.0b3
Tested on Windows 10
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
icinema
Mar 15, 2018 06:04
Why won't this be fixed?