Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
869235
Regression
No
Deferred Rendering Path ignores Camera Rect when rendering to RenderTexture
Reproduction steps:
1. Open the attached project
2. Open the "TestScene"
3. Enter Play mode
4. Select Camera Left / Camera Right gameObjects in the hierarchy
5. Set their rendering path to Deffered
Result: Deferred rendering ignores the position and size of the Camera rect when it renders to a RenderTexture
Reproducible on: 5.4.4f1, 5.5.0p3, 5.6.0b3
Tested on Windows 10
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
icinema
Mar 15, 2018 06:04
Why won't this be fixed?