Search Issue Tracker
"Path could not be found for script compilation file" error is thrown wh...
Reproduction steps:1. Open the attached “RoslynTest01” project2. Observe the console logs Expected Result: No errors are thrownActua... Read more
Project failing to Build with Baked Lighting across multiple Additive Sc...
To reproduce: 1. Download attached project "LightingDataAssetBugRepro.zip" and open in Unity2. Open "23_LightingRepro" scene3. Build... Read more
[IL2CPP] Build fails when compiling a struct with a long array inside it
Repro steps:1. Open QA attached project "repro_1173310"2. Make sure scripting backend is set to IL2CPP3. Build the project Actual: B... Read more
[URP] Particles are flickering when in Play Mode
How to reproduce:1. Open the attached project "Mesh Particle System bug.zip"2. Enter Play Mode3. Turn on VSync4. Observe the Game Vi... Read more
[iOS] Stripping issue on Xcode 26 when "Use incremental GC" is disabled
Steps to reproduce:1. Open the “IN-130824” project2. Build And Run3. Observe the Xcode logs Actual result: “NullReferenceException: ... Read more
URP internal shader errors when the iOS is selected as a Build Target on...
How to reproduce:1. Open the “IN_ 79876” project2. In the Build Settings make sure iOS Build Target is selected3. Observe the Consol... Read more
ScriptableRuntimeReflection allocates 17 Bytes of GC per frame
Steps to reproduce:1. Create a new project2. Open the profiler window3. Enter Playmode Expected result: no GC allocation from Script... Read more
[iOS] Screen flashing after the iOS splash screen
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “Load“ scene3. Build for iOS4. Open the “Unity-iPhone.xcodeproj“ ... Read more
Unity Editor throws empty errors when PATHEXT Environment Variable is ov...
How to reproduce:1. Open Environment Variables window (Control Panel -> System and Security -> System -> Advanced system se... Read more
Render Texture will not be rendered in Build if the Graphics.Blit method...
How to reproduce:1. Open the user's attached "RenderTextureAddressableIssue.zip"2. Open the "SampleScene" Scene3. Select the "Spawn"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
- Import TextMesh Pro window opens when the Text Mesh Pro Essentials and Examples are already imported when creating a new TextMesh Pro GameObject in the Hierarchy with TextMesh Pro settings reset
- Video is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
- Selection outline is not shown when selecting a high intensity HDR Swatch preset in Color Picker