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Sprite.texture is null when it's loaded from SpriteAtlas in an AssetBund...
How to reproduce:1. Open the user's attached project2. Open the Test Scene3. In the top bar select MenuTest > PREPARE TO PLAY4. O... Read more
[Addressables] Static objects cease to be Static on Scene change
Steps to reproduce:1. Download and open the project "AddressableSceneChangeLosesStatic.zip"2. Select Window > Asset Management &g... Read more
[Bug Reporter] "connection closed" message
Unity bug reporter displays a "Connection closed" error when trying to send a bug reporterwe need to wait or try several times to ge... Read more
Scrolling in the Package Manager window scrolls full length of the scrol...
Reproduction steps:1. Create a new Unity project2. Open the Package Manager (Window -> Package Manager)3. In the Packages dropdow... Read more
ShaderGraph search is ordered lexicographically instead of by relevance
Reproduction steps:1. Create a new Project2. Create a new Shader Graph3. In the Node creation menu, type "lerp" Expected result: The... Read more
Memory doesn't get released when calling Resources.UnloadUnusedAssets
How to reproduce:1. Open the user's attached project2. Open Window > Analysis > Profiler3. In the Profiler select the Memory m... Read more
[UI Toolkit] Visual Element is rendered with 0 percent alpha value and s...
Steps to reproduce:1. Create new project2. Window > Package Manager > + > Add package from git url: com.unity.ui.builder3. ... Read more
[Android][OpenGLES 3] DrawMeshInstanced is not compatible on Snapdragon ...
Reproduction steps:1. Open the attached user's project "GPUInstancing2.zip"2. Build for Android3. In the top left click the button t... Read more
Editor Play Mode performance drops after expanding Physics component's "...
How to reproduce:1. Open the user attached project (Unity 2021.1.7f1 - FPS drop on Rigidbody2D Info section display.zip)2. Open the ... Read more
[Android] The object drawn with RenderLoopNewBatcher.Draw isn't captured...
Reproduction steps:1. Open The attached project "New Unity Project.zip"2. Open the Scene "test"3. Build and Run4. Run installed app.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled