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[MutiDisplay] Player doesn't detect when displays are connected/disconnected in runtime on macOS



To Reproduce:

1. On a multi display set up (tested with 2 and 3) build the attached project.
2. Run it with all screens connected & disconnect one:
- observe that length of Display.displays does not change
3. Run it with on screen & connect additional ones - the behaviour is the same and Display.displays is only update when the app is launched.

Seems to work on Windows, when activating displays.

Tested on:

Version 5.6.0b3 (e75e3b399a0e)
Mon, 19 Dec 2016 16:37:40 GMT
Branch: trunk

mac OS 10.11.6

  1. Response avatar

    Resolution Note (2019.1.X):

    This is such low impact for most users, we are unlikely to prioritize this in the near future.

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