Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
863939
Regression
No
Certain sized colliders are invisible when collider isn't in edit mode
Steps to reproduce:
1. Open attached project
2. Open scene "colliderNotShown"
3. Double-click "New Sprite" in hierarchy to be taken to it
4. Notice that scene view doesn't show collider even though there's component attached
5. Enable collider edit mode and notice that now it shows up
6. Rotate camera (by using right click) or disable collider edit mode and notice that it disappears
Note: this issue happens only with certai sized colliders - changing collider size slightly will make it visible outside edit mode too
Reproduced with: 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment