Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b3
Issue ID
863939
Regression
No
Certain sized colliders are invisible when collider isn't in edit mode
Steps to reproduce:
1. Open attached project
2. Open scene "colliderNotShown"
3. Double-click "New Sprite" in hierarchy to be taken to it
4. Notice that scene view doesn't show collider even though there's component attached
5. Enable collider edit mode and notice that now it shows up
6. Rotate camera (by using right click) or disable collider edit mode and notice that it disappears
Note: this issue happens only with certai sized colliders - changing collider size slightly will make it visible outside edit mode too
Reproduced with: 5.6.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Add comment