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[HDRP] Enabling "Keep Quads" for model import breaks pathtracing
Repro: Download and import the repro project here: https://drive.google.com/file/d/1JeBvhAx6SYw3f7xcfBR9IJJ7eJEWgULT/view?usp=sharin... Read more
UI Toolkit Debugger doesn't display the names of Visual Elements after i...
Reproduction steps:1. Create a new project and open it2. In the top toolbar open Window/UI Toolkit/Debugger3. Try selecting anything... Read more
Editor crashes when compiling scripts if UNITY_DIAG_ENABLE_DOMAIN_RELOAD...
How to reproduce:0. If not set already, set the UNITY_DIAG_ENABLE_DOMAIN_RELOAD_TIMINGS system environment variable to value 1 and r... Read more
Particles are not visible in the Cube Render Texture when using Camera.R...
How to reproduce:1. Open the user's attached "2021.2.0a17_3d_360particles" project2. Open the "cubemapParticles" Scene3. Enter the P... Read more
[HDRP] Reflection probes can not be moved if they have a proxy assigned
Not 100% sure if its is expected, davidl thinks its unexpected 1) Open HDRP Template2) Select the probe3) Try to move it Expected: y... Read more
[HDRP] Editor performance drops when using realtime Reflection Probe wit...
Reproduction steps:1. Open the attached “case_1339945-TestPerformance.zip” project2. Open Assets/SampleSceneAssets/TutorialInfo/Samp... Read more
EdgeCollider2D or PolygonCollider2D cannot move edited points when the T...
How to reproduce it:1. Open the user's attached project "Tama.zip"2. In the Hierarchy view select "Scene" > "Colliders" > "Top... Read more
The first submesh texture is overridden for all other submeshes in the C...
How to reproduce:1. Open the user's attached "ParticleEffectForUGUI.zip" project2. Open the "IssueScene" Scene3. Observe the meshes ... Read more
[UI Toolkit] Cursor not updating when changing it using a variable which...
How to reproduce:1. Open the attached project "ToolkitCursor.zip"2. Open "test_scene" Scene in the Assets folder3. Enter Play Mode4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open