Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
1
Found in
6000.0.67f1
6000.3.7f1
6000.4.0b7
6000.5.0a6
Issue ID
UUM-134143
Regression
Yes
SpeedTree does not move when using WindZone while having Vulkan or OpenGLES3 as an active Graphics API
Reproduction steps:
1. Open the attached project “ReproProject”
2. Open the scene “SampleScene“
3. Enter into the Play Mode
4. Observe the result
Actual result: Speed tree does not react to the wind effect produced by WindZone
Expected result: Speed tree reacts to the wind effect produced by WindZone
Reproducible in: 2023.1.0b8, 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Not reproducible in: 2023.1.0a1, 2023.1.0b7
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- Does not reproduce with DirectX11 or DirectX12
- Reproduces in a Standalone Player for Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Sprite with normal map is lit incorrectly when GameObject is rotated 180 degrees on Y axis or Z Scale is set to "-1"
- SpeedTree does not move when using WindZone while having Vulkan or OpenGLES3 as an active Graphics API
- Shader Graph Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Excessive bloom intensity when using narrow aspect ratios
Add comment