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[UWP][WSA] Prefab instantiated in runtime still references prefab if tha...
Steps to reproduce: 1. Open attached project "838737.zip"2. Open scene "repro" and run it3. Notice that both lines return same Insta... Read more
Graphics.CopyTexture should force mipmap generation for src if it is RT ...
CopyTexture should force mipmap generation for src if it is RT with (auto)generateMips set to true A RT may not have generated its m... Read more
EditorUtility.CollectDependencies on scene causes editor text to disappe...
Steps to reproduce: 1. Open attached project2. Open Main scene3. Select "Main Camera" and in Test script context menu click "Run"4. ... Read more
GridLayoutGroup incorrectly updates scale after changing game view from ...
Steps to reproduce:1. open attached project2. select 16:9 game view aspect ratio3. play scene 'ConnectionScene'4. select 1920x1080 r... Read more
[iOS] Realtime Reflection Probes are not rendered correctly when they ar...
If Realtime Reflection Probes are updated from a script, they render a black image. Steps to reproduce:1) Open the latest attached p... Read more
Collaborate cannot update
1. Click Collab button2. In Collab window click “Update now” button Actual result:Get “Cannot move file” error Read more
[Trail][Noise] Multiple NoiseModule and TrailModule calls when editing p...
Steps to reproduce: 1. Open attached project2. Open scene "rain-effect"3. In scene view, select "Particle System Rain/Particle Syste... Read more
[UnityYAMLMerge] Layer position is overridden and increased by one when ...
Steps to reproduce:1. open new collab project on two different computers2. add layer A on one editor and layer B on the other editor... Read more
[HLAPI] Trying to spawn from a reference to a prefab throws null referen...
Steps to reproduce:1. open attached project2. build for standalone3. click 'space' Actual: null reference in standalone and editor s... Read more
Shadow artefacts with extremely shallow angles
Under certain extreme circumstances Unity will render aliased shadows. It probably affects very few users. Florent asked me to creat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size