Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
5.5.0b8
Issue ID
840606
Regression
No
Shadow artefacts with extremely shallow angles
Under certain extreme circumstances Unity will render aliased shadows. It probably affects very few users.
Florent asked me to create this bug report because it might be helpful in his planned work on shadow filtering.
In the attached scene you can see an extreme example. Notice that:
- directional light is at a very shallow angle
- directional light is extremely bright (intensity 8)
- no shadow cascades
- shadow type set to hard
- using linear color space (as defined in Edit > Project settings > Player)
Play with the above mentioned settings to see how it affects the severity of the aliasing.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment