Search Issue Tracker
Fixed in 5.4.3
Votes
0
Found in
5.4.1f1
Issue ID
838737
Regression
No
[UWP][WSA] Prefab instantiated in runtime still references prefab if that prefab was referenced through list of custom struct
Steps to reproduce:
1. Open attached project "838737.zip"
2. Open scene "repro" and run it
3. Notice that both lines return same InstanceId of reference in list of struct and GetComponentInChildren
4. Build UWP project and open built solution
5. Run as Debug and in console notice that this time second line has different InstanceIDs - Reference in list of custom struct still references prefab, not the instantiated instance. GetComponentInChildren returns correct instance as expected
Reproducible on Universal 8.1/10. No repro on standalone builds or editor
Reproduced with: 5.2.5f1, 5.3.6p7, 5.4.1p4, 5.5.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment